Experium is a procedurally generated platformer in which the main character is a sword and shield wielding knight.
The aim of the game is to proceed as far to the right as possible, while defeating enemies and avoiding traps. The game was made in Unity with C# as part of my 3rd Year Project.
It looks very basic as the focus was on the programming, and all assets were found free online from Mixamo.com, or the Unity Asset Store.
The terrain was made by using Perlin Noise along with a rule based algorithm. Controls and how to play are in the download file.
A simple game made with javascript canvas where the player controls the paddle at the bottom of the screen to destroy all the blocks by getting the ball to hit them.
Instructions are found at below the paddle
This video was made using 3D Studio Max. The task consisted of producing two animations, one of a ball that suddenly gets heavier, and then another of some kind of machinery using only the simple geometry given to us.
This video was made using 3D Studio Max.
The idea behind this video was to try and simulate two lamps trying to walk past each other but they both try to go in the same direction,
resulting in a fight.
This video was made using 3D Studio Max.
The task here was to make a looping walk animation for this alien character that was made and rigged for us.
This is a website that uses XML to display interactible 3D models, based on a model view controller design. The task was to create a virtual museum of some kind, in this case I chose to go with ancient japanese weaponry.
As a freelancer I made this HTML email using an InDesign document that was sent to me. I used Notepad++ for the HTML and CSS, and then Adobe Indesign for the images. I've changed the name of the customer to Company to keep their anonymity.
Using only javascript and the raphael library we were tasked with creating an interactive clock, with lots of features. Unfortunately the GMT seems to not be working correctly at the moment but I lack the time to go back and fix it.